until the day they decided to do it for real.
According to the rumor, Harris and his friend Klebold modeled the levels after the school, filled it with enemies meant to represent students and teachers, and played through it again and again. Soon after the shootings, rumors surfaced that Harris made some levels which bear an uncanny resemblance to Columbine High School.
Harris seemed to lose interest in DOOM at the end of 1996. Harris' AOL directory, which was mirrored at, also includes what appears to be a menu image reading " Quake Files", although no Harris-designed Quake levels have surfaced he seems to have hosted a Quake level designed by another person, and a utility for viewing and altering Quake sprites. Also of note is that the text file for Bricks.wad credits "My good friend Dylan Klebold for helping me play-test this WAD". They are short, crude but entertaining, and give no clue as to Harris' later actions. The most polished one is uaclabs.wad, a simple pair of levels. In his AOL profile he listed himself as a "professional DOOM and DOOM II creator", although all of his WADs appeared to be for DOOM II, mostly deathmatch, and he was not paid for them. He went under the names RebDooMer, Rebldomakr and Rebdomine, and hosted a set of WADs on AOL. The reason was that the shooters, Dylan Klebold and Eric Harris, were both into DOOM and Quake Harris even made some amateur levels for DOOM II. While it's a well-known fact today, it is worth mentioning that after the much-publicized Columbine high-school shooting, DOOM II became a showcase for media finger-pointing and for a collective lawsuit by parents of teenagers killed in the shooting. If you play the boss' sound file backwards, it says "To win the game, you must beat me, John Romero." John Romero is one of the developers.
An arcade version was however never released and the game seen in the film is a film prop with a PC inside. In the 1997 film Grosse Point Blank a store clerk can be seen playing on a DOOM II arcade cabinet. Trivia 1001 Video Games Doom II: Hell on Earth appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. The game adds one new weapon to the player's arsenal the super shotgun, several new demon types with more advanced attacks than those of the predecessor, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack. Unlike in DOOM, which is divided into three episodes, the 30 levels of this game (plus the 2 secret levels) form one long episode. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find the way out by flipping switches and looking for keys.
It's his task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.ĭOOM II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. After having single-handedly saved Mars from demonic threat, he returns to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. Doom II adds one new weapon to the players arsenal the super shotgun, several new demon types with more advanced attacks than those of the first Doom, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack.Not an American user? DescriptionIn this sequel to the original DOOM, the protagonist is still the same hero - the last remaining space marine. Unlike in Doom, which is divided into three episodes, the 30 levels of Doom II (plus the 2 secret levels) form one long episode. The game play once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. It's your task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. 5 /5In this sequel to the original Doom, you play the same hero - the last remaining space marine.